I'm not sure how to disable training from captured buildings.
It would be pretty immersion breaking if a Gohma hive is captured and can suddenly spit out Larva for the Hylians.
On a side note, I am quite impressed with the trebuchet animations, those were my favorite siege engines to use in Age of Empires 2 and Hyrule's do not disappoint. Perhaps making one of the following changes would allow the hylians to gain food a bit more easily: Decrease size of farm building/plot, make 3 farmers instead of 2, or move the farm efficiency research from age 3 to age 2. Hylian Urban Farms require a lot of space for only 2 units to be able to farm (as many are needed in order to get food income coming since the farm improvement isn't available till age 3). (what if the scale was changed to 45 seconds a batch for civilian infantry and 1 min for cavalry? Calvalry train time at over two minutes for a group discourages their use since a mob of low level spearmen can defeat the horses). Perhaps lessening the time would make surviving a tad easier. 1:20 for a group of 5 is quite a while to wait in order to build out basic units to defend from an opening game AI rush. While I personally like the concept of being able to capture buildings to train enemy units (similar to Total Annihilation Kingdoms) there may need to be adjustments to just what units can be built so a team can't muster several titans by capturing enemy buildings.Ĭivilian Military Unit Train times seem a bit long. As a note, I was not able to build Gerudo hero units from their fortress because those still require a unit like Ganondorf. By doing so I was able to train out Gerudo villagers who could build all Gerudo structures. For instance, I took a Gerudo town center while playing as Hyrule. This only lets me play as one hero at a time, but I get all the heroes special units and technologies.Ĭapturing Enemy Buildings allows you to train enemy units. When loading a single player save file, the choose hero gui pops up again, allowing me to select as many heroes as I want providing that I save and reload the game a couple times. Here are a couple observations/bugs to the current features that may need addressing:
0 AD HYRULE CONQUEST MOD
Undying Nephalim I just got finished running the mod on Linux (antegros) and it performs quite well.